A review of The Missing: J.J. Macfield and the Island of Memories. Originally published to my Giant Bomb review blog in 2018, it is now here for archival purposes.
Available On: PlayStation 4, PC, Xbox One, Nintendo Switch
Version Reviewed: Nintendo Switch
Hidetaka "Swery" Suehiro has made a name for himself over the last few years thanks in part to the cult classic survival horror game Deadly Premonition, a game known for its bizarre story, endearing characters, and janky gameplay. After the unfortunate cancellation of D4: Dark Dreams Don't Die and the rough Kickstarter for The Good Life, Swery is back with The Missing: J.J. Macfield and the Island of Memories.
At a glance, the game is reminiscent of PlayDead's puzzle platformers, Limbo and Inside, with a noticeable "Swery" twist. The game opens with a message saying: "This game is made with the belief that nobody if wrong for being what they are". Then when it starts, J.J. and her girlfriend (or maybe just a really good friend? We don't really know) Emily taking a weekend trip to a small island off the coast of Maine. While on the trip, J.J. awakes to find that Emily is missing and a terrible storm has started. After some light platforming J.J. finds herself in a field of flowers, gets struck by lightning, and then a moose doctor comes out and starts speaking backwards and forwards (like in Twin Peaks). J.J. awakens to the ability to regenerate her limbs at will and the games main theme plays (it's really good by the way).
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mAjOR hEMorRHage |
While I compared them to The Missing earlier, I wish I'd be able to say that the game plays as well as Limbo or Inside. But it doesn't. The game doesn't lay out all of the mechanics clearly, so you can sometimes feel yourself lost in what to do. Sometimes the platforming doesn't feel as tight as you want it and "death" animations can take a tad too long and start to become tedious. The puzzle design can also be lackluster, there's a puzzle around halfway in the game on an abandoned train that is so vague as to what you have to do that I was stuck on it for 20 minutes (turns out there's something I wasn't paying attention to in the background but the game doesn't make it clear).
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Sometimes the games art direction really stands out |
Every time J.J. is harmed you can hear her shrieks and the sound of bones breaking thanks to the games well put together audio design. While that is a highlight, most people are more mixed on the games voice acting. I'm not gonna come out and say that it's bad, on the contrary I think it's quite good in a way. Just like in Deadly Premonition, or even Silent Hill 2, the voice acting is a brand of slightly stilted and slightly awkward that, for me, came off as more endearing than it did unprofessional. It probably also helped that a good amount of the games dialogue is in the backwards/forwards speak even if some of it isn't perfect (Emily's VA sounded like she needed more time to get used to it, at least there's subtitles!).
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F… K… in my text messages |
Now if I were to describe what makes The Missing so compelling and well put together, I'd have to sit here and spoil the whole game. I don't want to rob anyone of what the game has to offer. So I'll say this: The Missing tackles subjects with respect and tact that isn't seen in most games.The story takes some darker turns, by the end I was reading text messages that disturbed the hell out of me because of how "real" they felt. The Missing cements Swery as more than just "that guy that makes to games that are so weird!", it shows that he has the writing and directing chops to make something really special. This is a game that if you consider yourself a fan of more abstract games that are well written, you don't want to miss it. Swery's next ride can't come soon enough.
4/5
Thank you for understanding The MISSING deeply.— HidetakaSwerySueHERO (@Swery65) October 17, 2018
This is why I made This game.
However, I didn't make "The MISSING" for ONLY certain people.
This story is kind of journey for everyone. Even for me. Everyone is majority, also Everyone is minority. We can accept for ourselves. https://t.co/oNw34gRbSF
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